Argile, the fantastic 3D retouching workshop of N-Sided, is coming out in a brand new version!
Argile 2 has been empowered with numerous new features and top quality content. Entirely optimized, it lets you work even faster than before on your models.
3D has never been so easy and natural!
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Best reasons to upgrade
- New catalogs system
- Higher performance
- Fully rewritten 3D Paint Module
- AutoMapping and On-Model UV Twicking
- Direct bridge to 2D programs (including Photoshop)
- Additional content
Special Launch Offer
Argile 2:
€89
Upgrade from Argile 1:
€49
All prices are VAT excluded (French VAT is 19.6%)
CATALOGS
Argile now comes with an advanced Catalogs System able to store and find instantly all kind of elements: Props, Pictures, Textures, 3D Objects, Environments, Lights, Scenes, Morphs, etc.
Natural, powerful and efficient, these catalogs allow you to save and select in one click the brushes and the textures you created, the transformations you have made on a model, etc.
Argile 2 includes many catalogs loaded with content: Textures, Objects, Scenes, Environnement, Paint Brushes, Lights, etc.
These Catalogs are available with the following tabs, that appear depending on the Studio in which you are working:
- Morphs: Save all transformations made on the mesh of a model.
A smart SCRATCH system replays morph sequences as if you were playing at a piano. Indispensable and precious to prepare animation sequences and export them, if needed, to another 3D software.
- Props: Store 3D models.
Argile 2 comes with a large number of models to enrich your scenes!
- Bumps: Save relief textures.
- Textures: Store the color textures of models.
- Reflect: Store the images used to simulate reflexion on objects (Envmaps or reflexion mapping).
- Brushes: Available in the 3D Paint module, this catalog store your custom brushes.
Moreover Argile 2 proposes Catalogs related to scene environment:
- All: This tab allows to save and reload immediatly full environments, made with floor, background image, objects, cameras, lights...
- Bckg: Store the background images used as reference for modeling or to transfer a picture onto the texture of a model.
- Floors: A range of floors.
- Cameras: Save your customized camera views.
- Lights: Save lights parameters: colors, positions, etc.
- Scenes: Store the 3D objects for scenery.
2D and 3D CONTENT
Argile 2 is loaded with dozens of textured multiresolution objects. Chairs, beds, kitchen sinks, desks, books, painting boards, flat screens, guns, jewels...
On top of that, Argile 2 offers much more equipment to your creations with new high resolution textures for all kind of use (materials, skin, hair, coating, etc.), new paint and bump brushes, background and floor images for the scenes, camera presets etc.
Professional quality content to enrich your creations!
PAINT
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3D Paint
The Real Time 3D Paint module has been fully rewritten with advanced algorithms to be much faster and more accurate.
Adjust Resolution Now the resolution of the map can be changed when you enter the 3D Paint Module (a new dialog comes in).
Improved Brush Projection The brushes projection system has been rewritten to ensure better quality strokes.
Sizing and details In order to get very detailed textures, Argile 2 offers an advanced system for texture resizing.
More Brushes A large number of new brushes has been added to the new catalog system. You can enrich this brush catalog very easily too.
Color Palette The 3D Paint module offers a new color palette, very handy to pick a precise color on the fly.
New "TILING" mode CONTINUOUS and SPOTTED modes allow you to create tiled effects (with or without alpha) in ay orientation, which were until now very hard to do.
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External Paint
Use your favorite 2D paint tool to create amazing textures for your models!
The PAINT module gains a new option to use your favorite 2D software (Photoshop, Painter, Gimp, etc.) without leaving Argile.
With a single click, load in your 2D software the textures of the 3D model. Each time a modification is saved, Argile updates automatically its 3D OpenGL view.
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UV
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UV AUTOMAP Editor
Argile 2 offers its own UV projection system that, in a few clicks, will add UV coordinates to your imported objects so that they can be painted.
AutoMapping lets you select a projection to apply on the object. You can use the following projection types: - X Planar, along X axis - Y Planar, along Y axis - Z Planar, along Z axis - Box Mapping (cubical mapping) - Envmap ("environment” type) - Spherical - Mercator ("Mercator" map type) - Cylindrical - Implicit (use the initial UV coordinates of the object) - Restore (use the previous UV coordinates, as they were when the AutoMapping tool was launched)
Efficient and complete, AutoMapping invites you to fine tune the parameters for position, scale, rotation and tile. You can see all modifications in real time! Different projections can be applied on the different objects of the 3D scene. Simply click on an object to select it.
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On-Model Advanced Edition
Modify the placement of the textures directly by clicking and dragging on the 3D model: instead of modifying the model, the texture is deformed!
A very spectacular feature that professionals will enjoy for its accuracy and ease of use. In a few manipulations, a texture with ugly stretching is corrected.
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SELF SHADOWS
Realistic Visualization in real time
The Real Time 3D display of Argile gets better again. It proposes
Self Shadows in addition to projected shadows.
See in real time the shadow effects on your model for a much more realistic visualization!
SCRATCH MODE
A smart
SCRATCH system replays morph sequences as if you were sliding your finger on a piano keys. Indispensable and precious to prepare animation sequences and export them, to another 3D software, if needed.